Shading and color effects
control the display of faces in a model.
Face Styles
The
face style defines the shading on a face. Realistic (below left)
is meant to produce the effect of realism. Gooch (below right) can
show details better by softening the contrast between lit areas
and shadowed areas. Lit areas use warm tones and shadowed areas
use cool tones.
The None face style produces
no shading, and displays only edges. Customize edge settings to
control whether facet edges or isolines are displayed.
Lighting Quality
Lighting quality determines
the smoothness of shaded objects.
Faceted
lighting computes a single color for each face. Individual faces appear
flat. Smooth lighting smoothes the edges between polygon faces by computing
the colors as a gradient between the faces’ vertices. This gives objects
a smooth appearance. For the Smoothest option, the Per-Pixel Lighting
setting must be enabled in the Manual Performance
Tuning dialog box. The colors are computed
for individual pixels, giving a smoother appearance. If not, the
Smooth setting is used instead.
Highlights
The
size of an object’s highlights affect the perception of shininess.
A smaller, more intense highlight makes objects appear shinier.
The highlight intensity that is set in a visual style does not apply
to objects with attached materials.
Opacity
The
opacity property controls the transparency of objects.
Face Color Modes
Display
face colors in the normal way, or specify a face color mode. Monochrome
displays faces in the varying shades of a specified color. Tint
shades faces by changing the hue and saturation values based on
a specified color. Desaturate softens colors.
To change the display of
faces from smooth to faceted
- Click View tab
Visual
Styles panel
Visual
Styles Manager.
- With the current visual style selected
in the sample images, under Face Settings, Lighting Quality, change
Smooth to Faceted.
To control the face style
- Click View tab
Visual
Styles panel
Visual
Styles Manager.
- With the current visual style selected
in the sample images, under Face Settings, Face Style, select one
of the following options:
- Realistic. Shades
faces as close as possible to how they would appear in the real
world.
- Gooch. Uses
cool and warm colors instead of dark and light to enhance the display
of faces that might be shadowed and difficult to see in a realistic
display.
- None. does not
apply a face style. Other face settings are disabled.
To control the display
of colors on faces
- Click View tab
Visual
Styles panel
Visual
Styles Manager.
- With the current visual style selected
in the sample images, under Face Settings, Materials and Color,
Face Color Mode, select one of the following options:
- Normal. Does
not apply a face color modifier.
- Monochrome.
Displays faces in shades of a specified color.
- Tint. Changes
the hue and saturation value of face colors based on a specified
color.
- Desaturate.
Softens the color by reducing its saturation component by 30 percent.
- If Monochrome or Tint is selected, specify
a color. Select Color displays the Select Color
dialog box.
To make all faces in a
viewport transparent
- Click View tab
Visual
Styles panel
Visual
Styles.
- From the Visual Styles drop-down list,
select X-Ray.
- On the Visual Styles panel, set the opacity
by dragging the opacity slider.
CommandsVISUALSTYLES
Creates and modifies
visual styles and applies a visual style to a viewport.
System VariablesVISUALSTYLESCLOSE
Closes the Visual Styles
Manager.
VSFACECOLORMODE
Controls how the color
of faces is calculated.
VSFACEHIGHLIGHT
Controls the level of
transparency for 3D objects.
VSFACEOPACITY
Turns on and off a preset
level of transparency for 3D objects.
VSFACESTYLE
Controls how faces are
displayed in the current viewport.
VSLIGHTINGQUALITY
Sets the lighting quality
in the current viewport.
VSMONOCOLOR
Sets the color for monochrome
and tint display of faces in the visual style applied to the current
viewport.